Difference between revisions of "Battlefield 1/Miscellaneous - Minor"
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'''DESERTERS AMEYER DYSUNDBERG NISKE JWILSON RGARDNER AND THITE NOT YET SPOTTED''' | '''DESERTERS AMEYER DYSUNDBERG NISKE JWILSON RGARDNER AND THITE NOT YET SPOTTED''' | ||
− | These "deserters" are | + | These "deserters" are developers part of the Audio Team at DICE: |
A. Meyer = Alexis Meyer | A. Meyer = Alexis Meyer | ||
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T. Hite = Tom Hite | T. Hite = Tom Hite | ||
+ | |||
+ | ---- | ||
+ | |||
+ | The standard messages found so far are the following: | ||
+ | |||
+ | <code>EVADING ENEMY SOLDIERS WILL RESUME AND SEND COORDINATES SHORTLY | ||
+ | |||
+ | ENEMIES LOCATED HOLD FOR COORDINATES | ||
+ | |||
+ | ENEMIES LOCATED COORDINATES TO FOLLOW | ||
+ | |||
+ | ENEMY SOLDIERS IN AREA PREPARE ARTILLERY BARRAGE | ||
+ | |||
+ | SCOUTING ENEMY POSITIONS | ||
+ | |||
+ | YES SIR TRANSMISSION RECEIVED HEADSET AND TRANSMITTER FUNCTIONING NORMALLY | ||
+ | |||
+ | INFILTRATED ENEMY LINES | ||
+ | |||
+ | PREPARING TO TRANSMIT COORDINATES | ||
+ | |||
+ | READY ARTILLERY FOR BARRAGE | ||
+ | |||
+ | SCOUTING ENEMY POSITIONS | ||
+ | |||
+ | CONDUCTING RECONNAISSANCE FOR ENEMY FORTIFICATIONS | ||
+ | |||
+ | NEGATIVE CURRENTLY IN STATIONARY POSITION | ||
+ | |||
+ | TOO DANGEROUS AT THIS TIME CURRENTLY AWAITING CHANCE TO MOVE | ||
+ | |||
+ | RESUME AND SEND COORDINATES SHORTLY</code> | ||
=Zeebrugge Monster Roar= | =Zeebrugge Monster Roar= |
Revision as of 21:05, 28 February 2018
Main Page > Battlefield 1 > Miscellaneous - Minor
Double Rainbow
On the maps St. Quentin Scar and Ballroom Blitz a double rainbow can be seen when it rains. This is possibly a reference to the viral video of Yosemitebear62.
Teddy Bear Crates
A random wooden crate on any Multiplayer or Single-player map is filled with teddy bears which will jump out of the crate when it is destroyed.
Dreadnought Horn
When the Dreadnought Behemoth arrives it makes a horn sound that somewhat resembles the theme song of the film Jaws.
Battlefield Theme Tune from Telegraph Stations
When calling for artillery as a defender on Rush mode, there is a chance of hearing the Battlefield theme tune played from the telegraph station with added morse code sound effects.
Crying Baby
When standing near a specific door on the map Prise de Tahure, a baby can be heard crying while a woman is sometimes shushing, coughing or crying along. This can only be triggered once per round and there are several variations available.
Isolation Door
On the map Fort de Vaux there is a locked door blocking the entrance to an inaccessible area marked as Isolement (Isolation). When a player is standing near the door for a few seconds some creepy sounds and screams can be heard. (the sounds heard alternate between several available variations)
Easter Egg Baskets
Two actual easter egg baskets can be found on the map Soissons.
Tiny Red Houses
On the map Rupture, 12 tiny red houses can be found scattered in 5 locations, 3 of which are outside the map boundaries. No purpose or reference has been discovered thus far. (Use Spectator Mode to find the ones located far outside the map boundaries)
J+N
An inscription with the writing J+N inside a heart shape can be found inside random wooden boxes. It is believed to be a reference to 2 DICE developers with the initials J and N.
Infiltrator Morse
While playing as the Infiltrator Elite Class, a series of morse code messages will be heard whenever you stand still. There doesn't appear to be any connection between your actions and the message played. (You can hear messages about "enemy soldiers" even in empty servers)
One of the messages heard is the following:
DESERTERS AMEYER DYSUNDBERG NISKE JWILSON RGARDNER AND THITE NOT YET SPOTTED
These "deserters" are developers part of the Audio Team at DICE:
A. Meyer = Alexis Meyer
Dy. Sundberg = Dylan Sundberg
N. Iske = Nate Iske
J. Wilson = Jeff Wilson
R. Gardner = Robert Gardner
T. Hite = Tom Hite
The standard messages found so far are the following:
EVADING ENEMY SOLDIERS WILL RESUME AND SEND COORDINATES SHORTLY
ENEMIES LOCATED HOLD FOR COORDINATES
ENEMIES LOCATED COORDINATES TO FOLLOW
ENEMY SOLDIERS IN AREA PREPARE ARTILLERY BARRAGE
SCOUTING ENEMY POSITIONS
YES SIR TRANSMISSION RECEIVED HEADSET AND TRANSMITTER FUNCTIONING NORMALLY
INFILTRATED ENEMY LINES
PREPARING TO TRANSMIT COORDINATES
READY ARTILLERY FOR BARRAGE
SCOUTING ENEMY POSITIONS
CONDUCTING RECONNAISSANCE FOR ENEMY FORTIFICATIONS
NEGATIVE CURRENTLY IN STATIONARY POSITION
TOO DANGEROUS AT THIS TIME CURRENTLY AWAITING CHANCE TO MOVE
RESUME AND SEND COORDINATES SHORTLY
Zeebrugge Monster Roar
On the map Zeebrugge, part of the Turning Tides expansion pack, a roar of an unknown creature (maybe some kind of monster or animal) can be heard when jumping off the Lighthouse in a south-east direction (towards the moon).
NOTE: The exact trigger spot is underwater, right in front of the Lighthouse in a south-east direction. You do not need to jump off the Lighthouse to trigger it.
Items of Interest
This section includes all discoveries that have raised suspicion, without a confirmed reference or purpose found so far.
Pigpen Painting
A painting which has a small ‘X’ shaped illustration surrounded by pairs of letters. One theory suggests that it may be a pigpen cipher key though it could simply be an artist’s signature.
Heliograph Morse
The Infiltrator's Heliograph flashes the following morse code message:
EHSTACKA BOMB ON THEM EMPORRA 460542
The meaning of the message is currently unknown, but the number appears to be the "XXX,YYY" coordinates of its current location.