Difference between revisions of "Battlefield 1/Miscellaneous - Minor"

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'''DESERTERS AMEYER DYSUNDBERG NISKE JWILSON RGARDNER AND THITE NOT YET SPOTTED'''
 
'''DESERTERS AMEYER DYSUNDBERG NISKE JWILSON RGARDNER AND THITE NOT YET SPOTTED'''
  
These "deserters" are artists, designers & a director of the Audio Team at DICE:
+
These "deserters" are developers part of the Audio Team at DICE:
  
 
A. Meyer = Alexis Meyer
 
A. Meyer = Alexis Meyer
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T. Hite = Tom Hite
 
T. Hite = Tom Hite
 +
 +
----
 +
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The standard messages found so far are the following:
 +
 +
<code>EVADING ENEMY SOLDIERS WILL RESUME AND SEND COORDINATES SHORTLY
 +
 +
ENEMIES LOCATED HOLD FOR COORDINATES
 +
 +
ENEMIES LOCATED COORDINATES TO FOLLOW
 +
 +
ENEMY SOLDIERS IN AREA PREPARE ARTILLERY BARRAGE
 +
 +
SCOUTING ENEMY POSITIONS
 +
 +
YES SIR TRANSMISSION RECEIVED HEADSET AND TRANSMITTER FUNCTIONING NORMALLY
 +
 +
INFILTRATED ENEMY LINES
 +
 +
PREPARING TO TRANSMIT COORDINATES
 +
 +
READY ARTILLERY FOR BARRAGE
 +
 +
SCOUTING ENEMY POSITIONS
 +
 +
CONDUCTING RECONNAISSANCE FOR ENEMY FORTIFICATIONS
 +
 +
NEGATIVE CURRENTLY IN STATIONARY POSITION
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 +
TOO DANGEROUS AT THIS TIME CURRENTLY AWAITING CHANCE TO MOVE
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RESUME AND SEND COORDINATES SHORTLY</code>
  
 
=Zeebrugge Monster Roar=
 
=Zeebrugge Monster Roar=

Revision as of 21:05, 28 February 2018

Main Page > Battlefield 1 > Miscellaneous - Minor

Double Rainbow

On the maps St. Quentin Scar and Ballroom Blitz a double rainbow can be seen when it rains. This is possibly a reference to the viral video of Yosemitebear62.

Teddy Bear Crates

A random wooden crate on any Multiplayer or Single-player map is filled with teddy bears which will jump out of the crate when it is destroyed.

Dreadnought Horn

When the Dreadnought Behemoth arrives it makes a horn sound that somewhat resembles the theme song of the film Jaws.

Battlefield Theme Tune from Telegraph Stations

When calling for artillery as a defender on Rush mode, there is a chance of hearing the Battlefield theme tune played from the telegraph station with added morse code sound effects.

Crying Baby

When standing near a specific door on the map Prise de Tahure, a baby can be heard crying while a woman is sometimes shushing, coughing or crying along. This can only be triggered once per round and there are several variations available.

Isolation Door

On the map Fort de Vaux there is a locked door blocking the entrance to an inaccessible area marked as Isolement (Isolation). When a player is standing near the door for a few seconds some creepy sounds and screams can be heard. (the sounds heard alternate between several available variations)

Easter Egg Baskets

Two actual easter egg baskets can be found on the map Soissons.

Tiny Red Houses

On the map Rupture, 12 tiny red houses can be found scattered in 5 locations, 3 of which are outside the map boundaries. No purpose or reference has been discovered thus far. (Use Spectator Mode to find the ones located far outside the map boundaries)

RedHouses.png

RedHousesMap.png

J+N

An inscription with the writing J+N inside a heart shape can be found inside random wooden boxes. It is believed to be a reference to 2 DICE developers with the initials J and N.

J+N.png

Infiltrator Morse

While playing as the Infiltrator Elite Class, a series of morse code messages will be heard whenever you stand still. There doesn't appear to be any connection between your actions and the message played. (You can hear messages about "enemy soldiers" even in empty servers)

AudioTeam.png
AudioTeam1.png

One of the messages heard is the following:

DESERTERS AMEYER DYSUNDBERG NISKE JWILSON RGARDNER AND THITE NOT YET SPOTTED

These "deserters" are developers part of the Audio Team at DICE:

A. Meyer = Alexis Meyer

Dy. Sundberg = Dylan Sundberg

N. Iske = Nate Iske

J. Wilson = Jeff Wilson

R. Gardner = Robert Gardner

T. Hite = Tom Hite


The standard messages found so far are the following:

EVADING ENEMY SOLDIERS WILL RESUME AND SEND COORDINATES SHORTLY

ENEMIES LOCATED HOLD FOR COORDINATES

ENEMIES LOCATED COORDINATES TO FOLLOW

ENEMY SOLDIERS IN AREA PREPARE ARTILLERY BARRAGE

SCOUTING ENEMY POSITIONS

YES SIR TRANSMISSION RECEIVED HEADSET AND TRANSMITTER FUNCTIONING NORMALLY

INFILTRATED ENEMY LINES

PREPARING TO TRANSMIT COORDINATES

READY ARTILLERY FOR BARRAGE

SCOUTING ENEMY POSITIONS

CONDUCTING RECONNAISSANCE FOR ENEMY FORTIFICATIONS

NEGATIVE CURRENTLY IN STATIONARY POSITION

TOO DANGEROUS AT THIS TIME CURRENTLY AWAITING CHANCE TO MOVE

RESUME AND SEND COORDINATES SHORTLY

Zeebrugge Monster Roar

On the map Zeebrugge, part of the Turning Tides expansion pack, a roar of an unknown creature (maybe some kind of monster or animal) can be heard when jumping off the Lighthouse in a south-east direction (towards the moon).

NOTE: The exact trigger spot is underwater, right in front of the Lighthouse in a south-east direction. You do not need to jump off the Lighthouse to trigger it.

Items of Interest

This section includes all discoveries that have raised suspicion, without a confirmed reference or purpose found so far.

Pigpen Painting

Pigpen.png

A painting which has a small ‘X’ shaped illustration surrounded by pairs of letters. One theory suggests that it may be a pigpen cipher key though it could simply be an artist’s signature.

Heliograph Morse

The Infiltrator's Heliograph flashes the following morse code message:

EHSTACKA BOMB ON THEM EMPORRA 460542

The meaning of the message is currently unknown, but the number appears to be the "XXX,YYY" coordinates of its current location.