Battlefield 1/An Awakening

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An Awakening

AnAwakening.png

Survival has become second nature. I no longer fear my enemies, but lord how they now fear me… and what I’ve become. This war is a mere annoyance as I discover truth buried deep in the shadows.
Creator DICE
Type Main ARG
Status Completed
Discovered 27-06-2018
Completed 28-06-2018


Main Page > Battlefield 1 > An Awakening

This is the fifth and final phase of the multi-phase Easter egg in Battlefield 1, named after the dog tag awarded for achieving 100 kills with the main reward for the phase: the Peacekeeper handgun. It takes place on the land-based maps of the Apocalypse expansion pack. It involves unlocking two hidden back-side dog tags by entering a code into a hidden machine on River Somme and shooting the angel statues on Caporetto before finally navigating the underground tunnels of Passchendaele to find the greatest handgun ever made.

If you are having trouble at any stage of this Easter egg feel free to join the DiscordIcon.png BFEE Discord and ask for help in the relevant channel.

NOTES

  • All previous major Easter eggs in Battlefield 1 must be completed to receive the Peacekeeper. This means you must have the A Beginning, A Conflict and An Omen dog tags, as well as An Escalation skin for the M1917 MG unlocked to complete An Awakening.
  • The multi-phase Easter egg is disabled in password-protected servers.

Angel Sighting - River Somme

Angel Sighting

AngelSighting.png

Living without a head, I grew jealous of my sisters. In a regrettable fit of rage I blindly lashed out, clipping the wings of my sister to my right and destroying the head of the sister to my left. Lunging forward after my third sister revealed her absence, most likely having fled. My fourth sister cleaved me in two, leaving nothing by my legs. She remains fully intact, protecting our secrets.

Standing amongst the rubble of the demolished Sugar Mill near objective D on River Somme, one may occasionally hear a phantom noise, like those found for An Omen, indicating something in the area is hidden. Throwing a limpet charge on a nearby lid of a destroyed silo reveals a generator with 5 interactable lights hidden underground; the same as the generators found on Zeebrugge. The generator also has an additional switch on an overhanging light at the top of the machine, which acts to confirmation switch for sequences on the 5 lights below.

Much like in An Omen, the machine allows you to enter numbers in the form of Morse code, with each light representing a dot or dash (on = dot, off = dash). You must enter the numbers 0627 using these lights to advance. This number was found on the underside of the ammo box on the An Escalation skin for the M1917 MG. The Morse and light sequence (from left to right) for each number is:

0 = ----- (off, off, off, off, off)

6 = -.... (off, on, on, on, on)

2 = ..--- (on, on, off, off, off)

7 = --...(off, off, on, on, on)

Enter each number individually by pressing the confirmation switch at the top of the machine once the lights are activated in the appropriate pattern (pressing the confirmation switch will reset all lights to the default “on” position). When done in the correctly, the overhanging lights will remain lit, and another phantom noise can be heard. The lights on the machine will begin flash in Morse code, which translates to:

Attic switch for wellington channel

Escalating death count

Report headshots by group most to fewest

Open and close with none

The first line of this riddle hints at Wellington Farm, which is the name of objective A on River Somme. Travel to farm house here and throw a limpet charge at the chimney on the southern side of the farm house to destroy it. Climb up the broken wall to find a small valve hidden inside the chimney. Interacting with this valve will trigger another phantom noise.

Return to the generator at the Sugar Mill; the lights will now be green. You must now enter a new sequence of numbers into the machine. This new number is found using the last three lines of the riddle, and indicates the number of headshots on the skulls on An Escalation skin for the M1917 MG. One of the skulls has three bullet wounds on the forehead, three of them have two bullet wounds, two of them have one bullet wound and two of them have no bullet wounds. Grouping the number of headshots together in descending order and appending a 0 to the start and end gives the number 03222110. The Morse code equivalent of this is:

0 = ----- (off, off, off, off, off)

3 = ...-- (on, on, on, off, off)

2 = ..--- (on, on, off, off, off)

2 = ..--- (on, on, off, off, off)

2 = ..--- (on, on, off, off, off)

1 = .---- (on, off, off, off, off)

1 = .---- (on, off, off, off, off)

0 = ----- (off, off, off, off, off)

When entered correctly (remembering to press the confirmation switch between each number), the lights will turn red, and another phantom noise will be heard, followed by the sound of a dog tag being awarded. The Angel Sighting dog tag will now be found in the player’s inventory as a back-side dog tag under the Miscellaneous category.

Video Walkthrough

A video walkthrough of how to obtain the Angel Sighting dog tag can be found here.


Belly of the Beast - Caporetto

Belly of the Beast

BellyOfTheBeast.png

The key to the entrance of Hell is unknowable. Yet, the prisoner somehow knew. The seemingly mindless valve scrawlings are more than a code; they are a map! Polaris guide me. If I start with the fewest steps and discard any bloody clues I may just uncover the source of the poor creature’s madness.

The next stage of this Easter egg requires you to destroy certain parts of the angel statues found at Castello Di Solkan (objective B). There is one statue in the courtyard of the castle, three adjacent to the road on the South Eastern side, and a fifth statue on the other side of this road. The description for the Angel Sighting dog tag hints at what to do:

Living without a head, I grew jealous of my sisters. In a regrettable fit of rage I blindly lashed out, clipping the wings of my sister to my right and destroying the head of the sister to my left. Lunging forward after my third sister revealed her absence, most likely having fled. My fourth sister cleaved me in two, leaving nothing by my legs. She remains fully intact, protecting our secrets.

Note that the angels can be damaged in any order, but each angel must be damaged in the way specified in the dog tag description. Looking at the three angels along the road when standing at the castle, shoot off the right wingtip (from the perspective of the player) of the angel on the right. Then, shoot off the upper torso of the statue in the middle. Shoot off the entire head of statue on your left (note that the top half of the head will break first, but you need to keep shooting until the entire head is removed). Then, use a limpet charge or other explosive to destroy the entirety of the statue in the courtyard (only the base will remain). If done correctly, you should hear some screaming noises.

Move to the fifth statue on the other side of the road and you will find an interaction cue on the South-Western side of the statue base just below eye level. Interacting with this button will trigger more screaming as this statue explodes. Another phantom noise will play with the dog tag awarding sound, indicating that you have now unlocked the Belly of the Beast dog tag. This can also be found under the Miscellaneous section of the back-side dog tags.

Video walkthrough

A video walkthrough of how to obtain the Belly of the Beast dog tag can be found here.

The Peacekeeper - Passchendaele

Peacekeeper

Peacekeeper.PNG

According to some, this is the greatest handgun ever made.

IMPORTANT NOTE:To complete the final step of this Easter egg, you must have the following gear equipped:

  • Front-side dog tag: One of A Beginning, A Conflict or An Omen dog tags.
  • Back-side dog tag: Either Angel Sighting or Belly of the Beast.
  • Primary Weapon: M1917 MG with An Escalation skin equipped (not just unlocked).

Because you need the M1917 MG equipped, you must choose to deploy as Support class. The rest of the player loadout has no impact on the Easter egg

The final step of this Easter egg takes place on Passchendaele, with the description of the Belly of the Beast dog tag giving cryptic instructions on how to complete it.

The key to the entrance of Hell is unknowable. Yet, the prisoner somehow knew. The seemingly mindless valve scrawlings are more than a code; they are a map! Polaris guide me. If I start with the fewest steps and discard any bloody clues I may just uncover the source of the poor creature’s madness.

Gaining Entry

Under the wooden trench bridge at Adler Ridge (objective F) is a sign that says “Munitionslager”. Smash this sign to reveal a skull. This will activate two small plungers in the corners of the collapsed tunnel entrance in front of you. As the dog tag description says, the key to entering the tunnel is “unknowable”, which is written in Morse code on the underside of the M1917 MG ammo box with An Escalation skin equipped. Using the left plunger as a dot and the right plunger as a dash, enter the following sequence:

LLR RL RLR RL RRR LRR LR RLLL LRLL L

The rubble in front of you will explode and disappear, revealing a small tunnel with a plunger at the end. Press the plunger to drop down into the labyrinth below. Note that multiple people can enter the labyrinth provided they are in the tunnel when the plunger is pressed. The plunger will then be inactive for as long as people remain in the labyrinth.

Navigating the Labyrinth

The labyrinth consists of four tunnels, each with a plunger at the end that activates a trap door to drop down to the floor below. Each of the tunnels line up with one of the four Cardinal directions, as can be seen on the minimap. Lingering in these tunnels for too long will lead to toxic smoke deploying, although this smoke does not deploy at the end of each tunnel (meaning that this area can be used to regenerate health if needed). As you progress deeper through the tunnels, smoke will deploy more rapidly and more densely, and will kill you quickly if you hesitate.

The dog tag description alludes to the "valve scrawlings" of the prisoner, referencing the drawings used in The Room Easter Egg, as being a map for navigating the labyrinth. The drawings consist of groups of left or right-pointing arrows. Three of the diagrams used had additional bloody markings, while three did not. By using the three diagrams without a blood spatter in the order of least arrows to most, a series of 15 directions can be generated in order to safely navigate the tunnels. Each row represents a series of quarter-turns that must from a starting direction of North, hinted at by "Polaris guide me" (Polaris being another name for the North Star). Adding together the quarter-turns indicated in each row gives you a series of 15 directions to guide you through the labyrinth to your reward:

W E S W E W W N S W N W S W S

If the player has failed to unlock and equip all of the required equipment listed earlier, a screeching noise will trigger at some point during their journey (the specific point at which the noise sounds varies depending on how many criteria are not met) and the player will be killed instantly, regardless of how much health they have at the time.

Unfortunately, traversing the tunnels is complicated by inconsistent fall damage that is taken on dropping between floors. Use the following tips to maximize your chances of safely reaching the end:

  • Wait at the end of each tunnel to regenerate your health to 100% before pressing the plunger to descend, as the smoke does not spawn at the end of the tunnels.
  • Stand as close to the plunger as possible after pressing it (you don't need to be standing on the trapdoor in order to fall down to the next level). This seems to minimize fall damage when compared to falling from directly on top of the trapdoor.
  • Move as quickly as possible to the end of the appropriate tunnel as soon as you land, as any hesitation in the last few tunnels will likely lead to death from the smoke damage.

At the end of the last tunnel is crate with he Peacekeeper lying atop for you to collect. Picking up the weapon will trigger some music, indicating that the weapon is now unlocked. On the ground next to the crate are some wooden planks arranged to form the letters "SIMPSO", likely referencing Kevin Simpson, thus linking this series of Easter Eggs back to the Phantom Program of Battlefield 4.

Video Walkthrough

A video walkthrough of how to obtain the Peacekeeper can be found here.

Credits

Once the gun has been picked up and music begins to play, the light on the wall in the final tunnel will flash in Morse code. This translates to a list of developers that assisted in creating the Easter Eggs found throughout Battlefield 1:

JULIAN "JJJU" MANOLOV, ROB "MESSYPIZZABOY" WATKINS, TOM HITE, MICHAEL AARSVOLD, MICHAEL TAMURA, NIKLAS ASTRAND, MATT "KENTURRAC" WAGNER, NAREE SONG, OMER YOUNAS, ROB GARDNER, STEPHEN ALVARADO, TYLER "EDGAR" ONO, MICHAEL THIBEAU, YUNI LIM, ARAM GRANGER, ENZO SPRIGG, MATTHIAS "KIWI" ERIKSSON, GILBERT NGO, CAMERON PETTY, CHAD WILKINSON, DAVID KINTNER, ANDREW GULOTTA, JEANNETTE LEE, RYAN DUFFIN, COLIN CROMWELL, JAMES FIORELLA, ALEXIS MEYER, NATE ISKE, DYLAN SUNDBERG, JAMES FRYKMAN, STEVE LIN, JOHAN JEANSSON, OLOF STROMQVIST, BILLY HALLDEN, VLAD MOLDOVEANU, ROBERT NEACSU, SERGIU LUNGU, ZACH BETKA, LAURA THOMPSON, TERRENCE KIM

Peacekeeper Animations and References

Metal Gear Solid References

  • The Peacekeeper is modeled on the Colt Single Action Army: the gun used by recurring series antagonist Revolver Ocelot in the Metal Gear video game series. The description of the Peacekeeper weapon as seen in the player load out menu references when the character is first introduced in Metal Gear Solid. Twirling the gun around his finger, he refers to the weapon as "the greatest handgun ever made."
RevolverOcelot.png
  • The engraving on the An Awakening dog tag reads "Tu Es Satis Bonus", which is Latin for "You're pretty good." This is another reference to the Metal Gear series, where this phrase is repeated multiple times.

Animations

A variety of unique gun animations can be randomly triggered through normal gameplay. Different animations are triggered depending on whether the player is reloading, switching weapons, moving, or standing still. A collection of these animations can be found in this video. Many of these tricks are reminiscent of those performed by Revolver Ocelot throughout his appearances in the Metal Gear games.

Hidden Neebs Peacekeeper Sound

Rarely, a Neebs sound effect may be randomly heard on triggering of the "Finger Gun" animation that can occur while running with the Peacekeeper equipped.