Battlefield 1/A Beginning

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A Beginning

A-beginning-dogtag.png

You've found something that does not belong to you.
Creator DICE
Type Main ARG
Status Completed
Discovered 22-10-2016
Completed 19-02-2017

Main Page > Battlefield 1 > A Beginning

This is the First Phase of the multi-phase Easter egg in Battlefield 1, named after the dog tag earned upon completion of this Phase. It is exclusive to the vanilla Multiplayer maps, as well as the map Giant's Shadow, released in December 2016 as a free DLC. It involves collecting hidden pairs of Headphones, delivering them to hidden Telegraph stations, listening to Morse code transmissions, deciphering them and going to the locations instructed, either to find a Hidden symbol or ultimately to receive the carried by a dove.

If you are having trouble at any stage of this Easter egg feel free to join the DiscordIcon.png BFEE Discord and ask for help in the relevant channel.

NOTE: The Main Easter egg is disabled in password-protected servers.

Headphones

Headphones.png

The first step of this Phase is to find one of the hidden pairs of Headphones (HP) on any of the 9 vanilla Multiplayer maps. Each map contains 5 fixed HP spawn locations, though some of them still remain undiscovered. Only one pair of Headphones will be present on the map per round.

When walking over a pair of Headphones, an ammo resupply sound effect can be heard, and the HP model will disappear (the model is otherwise indestructible). The player now possesses this item until re-deploying or until the round is over. The next step is to deliver this item to a hidden Telegraph station.

All Known Locations

  • Telegraph station locations are marked with M
  • The Telegraph station and the Headphones on Monte Grappa are only accessible in certain game modes. The Telegraph Station is out of bounds in Conquest.
  • Some HP locations have been moved after certain game updates. If you find one not marked on the map, please let us know.

Amiens Argonne Forest Ballroom Blitz

Empire's Edge Fao Fortress Monte Grappa

Sinai Desert St. Quentin Scar Suez

Telegraph Stations

Telegraph.png

Similar to Headphones (HP), Telegraph stations are present on all 9 vanilla Multiplayer maps. Their purpose is to deliver a Morse code transmission to the player who possesses the Headphones. The 2 light bulbs will change color according to what Stage of this Phase the player is in. It is very important to note this color because it is essential for knowing how to decipher the message.

There is only one hidden Telegraph station per map, and it will always be in the same location. There is a radius of roughly 2 meters surrounding the station in which the HP holder will be able to hear the message. Once this player walks away from it, the station explodes, rendering all usage of it useless for the rest of the round.

NOTE: Be careful when approaching the Telegraph station, as to not accidentally enter and exit this aforementioned radius in one motion, causing it to explode before the audio has a chance to play.

(Check the Headphones section above for all Telegraph station locations)

Morse Code Messages

Translating

A large portion of this Phase involves interpreting Morse code messages delivered through the Telegraph stations. The transmission rate is very high, so a video or audio recording software is required to further examine the code. Check out this guide if you need help translating your morse code to text.

NOTE: Audacity has new owners who have apparently implemented an intrusive Privacy Policy on the latest version of the app, as such we suggest you download an older version of Audacity from "fosshub". Anything before Audacity version 3.0 should be fine, such as "version 2.3.3".


Decoding

There are 10 Stages of morse in this Phase. Each Stage is named after the color of the 2 light bulbs on the Telegraph station while receiving the transmission. The messages in Stages 1 & 10 do not contain any ciphertext. Stage 2 contains a reversed location while all others are partially or fully encrypted. To decode the messages, follow the instructions further below.

NOTE: You can also use this web app, made by BFEE members, to simultaneously translate & decode your message. All you need to do is type your morse code, in dots (.) & dashes (-), and the app will output your symbol location.

Finding The Symbols

Upon decoding the message and arriving at the location instructed, the next task is to find a tiny hidden symbol. It will either be on the mentioned object, or relatively close to it. Some locations are significantly harder to spot than others. There are 8 symbols in total, each one corresponding to the Stage that the player is currently in. The order of these Stages and symbols will be the same for all players. The symbol design is a hint for the encryption method used in the next message received upon returning to the Telegraph station.

NOTE:' The symbol is VERY small (~5cm wide), and will be invisible until a player is within 1 meter of it. In order for the game to acknowledge that you have found the symbol, you must get close enough and face directly at it for 4 seconds. Aiming down the sights at the symbol (or even at the dove for the last step) has been consistently helpful. A brief musical jingle heard acts as confirmation of finding the symbol.

Procedure

Once you have found the symbol and heard the musical jingle for confirmation, you must then repeat the same process. Find a pair of Headphones (on any map), take them to the Telegraph station, decode your message and go to the location instructed to find the next symbol. Once you have reached the 9th Stage, you have to complete one final step to unlock the A Beginning dog tag.

Symbols

The ciphertext found in Stages 1 – 8 will decipher to a 3-part phrase representing a specific location of a specific map. There are 27 possible locations, 3 per map. Players will receive them at random.

Format

There will be 3 parts, progressively becoming more specific. However, the order is mostly random.

For example: PILLAR OUTSKIRTS JIFAR

  • JIFAR = code name for the Sinai Desert map
  • OUTSKIRTS = a region, or outpost within the map
  • PILLAR = the specific object to look for within this region

All Possible Locations

Amiens Argonne Forest Ballroom Blitz

Empire's Edge Fao Fortress Monte Grappa

Sinai Desert St. Quentin Scar Suez

(NOTE: On the video, the location CRATE TRENCH CANAL is actually on the post to the left of the one shown, behind the diagonal crate)

Decoding The Messages

If you are having trouble at any stage of this Easter egg feel free to join the DiscordIcon.png BFEE Discord and ask for help in the relevant channel.

BFEE Web App

Instead of following the steps below to decode your message, you can alternatively use this web app, made by BFEE members, to simultaneously translate & decode it. All you need to do is type your morse code, in dots (.) & dashes (-), and the app will output your symbol location.



NOTES

  • Each individual player will receive a random symbol location. The examples below show only one possibility out of 27
  • Each symbol is a hint for the encryption method used in the following stage.

Stage 1 – White

ReverseSymbol.png

Example

Plaintext: OUTPOST BARREL FAW

GO STRAIGHT TO OUTPOST BARREL FAW. OLD METHODS COMPROMISED. MUST ACQUIRE NEW KEY. WILL MISS DROPOFF IF DELAY OR INCORRECT LOCATION.



Stage 2 – Yellow

AtbashSymbol.png

Example

Ciphertext: CITAIRDASSERTROFLATSAOC

  1. Reverse

Plaintext: COASTAL FORTRESS ADRIATIC

REMEMBER FIRST RULE. IF COMPROMISED. L PILL.



Stage 3 – Purple

ShiftSymbol.png

Example

Ciphertext: EZIVMMVHHVIEZMGYVW

  1. Atbash

Plaintext: VARENNES SERVANT BED

SECOND RULE. SIGHTING. REPORT AND WAIT. INVESTIGATING ALONE COULD LEAD TO DEATH



Stage 4 – Green

RailfenceSymbol.png

Example

Ciphertext: IHSSYVVTTHWCHYLUULZ

  1. Caesarian Shift (N = 19)

Plaintext: BALLROOM MAP VARENNES

THIRD RULE. IF TAKEN BY THE OTHERS DISCOVER MEANS TO COMMUNICATE TO HOUSE



Stage 5 – Clear

BaconianSymbol.png

Example

Ciphertext: PEECCVERIYANOTARNTT

  1. Reverse
  2. Railfence (Decrypt using Rails = 5 Offset = 0)

Plaintext: TRAVECY ATTIC PERONNE

FOURTH RULE. KILL ALL ON SAME TRAIL. REMOVE DOG TAGS AND REPORT TO HOUSE



Stage 6 – Gold

EdwardSymbol.png

Example

Ciphertext: ETETETTEETETTEETETETETTTEEEETTTTEETEETTETETETETEEETTEETETETEETEEETETETETTETETETTETTEEEETTE

  1. E->A, T->B
  2. Baconian (Decrypt)
  3. Atbash

Plaintext: PANEL WATER APREMONT

MORSE MESSAGES BEING INTERCEPTED. BEGINNING FULL ENCRYPTION SOON



Stage 7 – Pink

GeorgeSymbol.png

Example

Ciphertext: PXCGRJIEWSVPIQPAGUIPKNKDPOEEJFEQXETOSWDEUDWHJEDLIVANVPMHOCRQFHYLFWLHZAJDPOEEJDPZWOJXWHED

  1. Vigenere (Decrypt using Passphrase: Edward)

Plaintext: LUGGAGE BASEMENT APREMONT

ALLIES CAN BE CLOTHED AS ENEMIES. ENEMIES CAN BE CLOTHED AS ALLIES. ALWAYS USE ID



Stage 8 – Lime

LondonSymbol.png

Example

Ciphertext: ONADIFZWMPTJSHJGXROUUEKUWFHGJHNWUYMESYQYXXFAWAUGQNMESY

  1. Vigenere Autokey (Decrypt using Passphrase: George Alphabet Key: ZABCDEFGHIJKLMNOPQRSTUVWXY)

Plaintext: HILL BARN ADRIATIC

FINAL. BELIEVE EVERYTHING. REPORT EVERYTHING



Stage 9 – Teal

NOTE: For this Stage you do not need to decode the message since it is the same for everyone. Therefore, once you have activated the Telegraph station with the Teal bulb lights, you can just proceed to the final step on Giant's Shadow.

Ciphertext: ZQBRIPPQOHBFIUPEYLAZAMARZIOZDSYJB

  1. Reverse
  2. Vigenere Autokey (Decrypt using Passphrase: London Alphabet Key: ZABCDEFGHIJKLMNOPQRSTUVWXY)
  3. Reverse

GIANTS SHADOW WINDMILL BALCONY LOOKUP



Stage 10 – Red

Plaintext: MASTER MAN

Ghostly voice audio can be heard playing simultaneous to the Morse code

Reward

A-beginning-dogtag.png

A Beginning

The Stage 9 message instructs players to visit the map Giant’s Shadow, climb to the top of any windmill, and look up. When waiting on the balcony for exactly 2 minutes, a dove will swoop down through the player, and the musical jungle can be heard, acting as confirmation once more.

When looking in the dog tag list after exiting the server, players will find a new category of dog tags called Misc. A dog tag called A Beginning will be unlocked, with the following description:

You’ve found something that does not belong to you