Difference between revisions of "Battlefield 1"

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= Main Easter Egg =
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{| class="wikitable"
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!colspan="2"|[[Battlefield 1|Battlefield 1 Easter Eggs]]
=== [[A Beginning]] ===
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|-
 
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!colspan="2"|[[Battlefield 1|Multiplayer]]
All multiplayer maps, except ''Giant's Shadow'', contain hidden pairs of headphones that can be brought to a hidden MCOM telegraph station to reveal a secret, individualized Morse code message. These messages send you on a lengthy quest around all multiplayer maps, eventually leading to acquiring special dog tag that "does not belong to you".
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|-
 
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!style="text-align:left;" colspan="2"|[[Battlefield 1|Main Easter Egg]]
=== [[A Conflict]] ===
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|-
 
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|[[A Beginning]]
On the map Soissons, it was discovered that destroying every light source inside the Chateau on Soissons triggers a mechanical sound effect to play. This sound effect indicates that the player has succesfully completed the step and can move on to the next one. This is only the beginning of a complicated easter egg that involves a lot of puzzling and which eventually leads to acquiring the special dog tag that is called "A Conflict".
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|First phase of the main Easter egg
 
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|-
 
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|[[A Conflict]]
= Miscellaneous Easter Eggs =
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|Second phase of the main Easter egg
 
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|-
 
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!style="text-align:left;" colspan="2"|[[Battlefield 1|Miscellaneous - Major]]
== Multiplayer ==
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|-
 
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|[[Shark]]
=== Shark ===
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|A big shark hidden on Fort Vaux
 
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|-
Three simple steps are required to awake the big shark sleeping under Fort de Vaux and cause it to erupt from a water puddle, killing the victim stepping in it.
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|[[Battlefield Friends]]
 
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|Battlefield Friends audio Easter eggs on ITNOTT maps
=== Balloon House ===
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|-
 
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|[[Balloon House]]
A balloon house can be seen flying over the map Verdun Heights once you destroy three specific wine bottles and shoot three weather vanes. The balloon house is a reference to the movie "Up".
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|A Balloon house flying over Verdun Heights
 
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|-
=== Battlefield Friends ===
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|[[Dark Souls Bonfire]]
 
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|A sword that can be picked up from inside a bonfire
Three different Battlefield Friends (BFFs) audio dialogues are hidden in the maps Volga River, Brusilov Keep & Lupkow Pass, all part of the "In the name of the Tsar" expansion pack.
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|-
 
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|[[Battlefield 1 Theme Tune]]
=== Dark Souls Bonfire ===
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|The BF1 Theme tune will play when bringing a vinyl to the gramophone
 
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|-
A sword, identical to the saber, can be picked up from inside a bonfire found outside of the Rupture map's boundaries. It has the ability to 1-hit-kill enemies but will only "stick" to the player's current loadout and will be lost when the player redeploys.
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!style="text-align:left;" colspan="2"|[[Battlefield 1|Miscellaneous - Minor]]
 
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|-
=== Battlefield 1 Theme Tune ===
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|[[Battlefield 1|Double rainbow]]
 
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|A double rainbow can be seen when it rains on Ballroom Blitz and St. Quetin Scar
A vinyl record spawns in one of several fixed locations on the map Prise de Tahure. Picking it up, taking it to the gramophone and interacting with it will trigger the Battlefield 1 theme tune.
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|-
 
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|[[Battlefield 1|Teddy bear crates]]
=== Double Rainbow ===
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|Teddy bears appear in random wooden boxes and will come out when the box is detroyed
 
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|-
On the maps St. Quentin Scar and Ballroom Blitz, double rainbows can be seen once it rains. This is likely a reference to the famous "Yosemitebear Mountain Double Rainbow" video.
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|[[Battlefield 1|Dreadnought horn]]
 
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|The Dreadnought ship has a horn that sounds pretty close to the theme from the film ''Jaws''.  
=== Teddy Bear Crates ===
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|-
 
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|[[Battlefield 1|Battlefield theme on MCOM]]
Teddy Bears appear in random wooden boxes spread in the single player and multiplayer maps. As soon as you'll destroy the right box, many Teddy Bears will come out of it.
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|When sending a message with a MCOM, there is a random chance that you will here the BF theme being played.
 
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|-
=== Dreadnought Horn ===
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!style="text-align:left;" colspan="2"|[[Battlefield 1|Rare Reload Animations]]
 
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|-
The Dreadnought ship has a horn that sounds pretty close to the theme from the film ''Jaws''.
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|[[Battlefield 1|Double-barrel shotgun]]
 
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|yet to be added
=== Battlefield Theme on Rush MCOM ===
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|-
 
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|[[Battlefield 1|Autoloading 8.35]]
When calling for artillery with an MCOM station during the Rush mode, there is a random chance that you will hear the ''Battlefield'' theme played with morse code sound effects.
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|Yet to be added
 
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|-
=== Rare Reload Animations ===
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|[[Battlefield 1|Kolibri]]
 
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|Yet to be added
==== Double-Barrel Shotgun ====
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|-
 
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|[[Battlefield 1|Russian 1895 Cavalry]]
When reloading the Double-Barrel shotgun there is a rare chance of performing a secret reload animation, which is very similar to the one seen in DOOM for the same weapon.
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|Yet to be added
 
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|-
==== Autoloading 8.35 ====
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!colspan="2"|[[Battlefield 1|Single-player]]
 
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|-
When you empty the clip and perform a reload with either Autoloading 8.35 variant, there is a 1 in 94 chance of performing a secret reload animation, very similar to that of the AN-94 gun, seen in previous Battlefield titles.
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|[[Battlefield 1|Beacon of Gondor]]
 
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|A series of wooden pyres and when the closest one is ignited, the distant ones will follow one after another (Mission: Friends in high places)
==== Kolibri ====
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|-
 
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|[[Battlefield 1|We love DICE Los Angeles]]
When lying prone and performing a reload with the Kolibri there is a chance of performing a funny reload animation which can only be seen by other players. The player performing the reload can be seen searching for his gun, implying that he lost it due to its tiny size.
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|The 20 flags that are hanging on the boat, when translated with the Flag Alphabet, "We love DICE Los Angeles" (Mission: Cape Helles)
 
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|-
==== Russian 1895 Cavalry ====
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!style="text-align:left;" colspan="2"|[[Battlefield 1|Community Test Enviroment (CTE)]]
 
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|-
When reloading the Russian 1895 weapon from horseback, the player can occasionally perform a reload animation similar to the one seen in the movie True Grit. This reload animation could also be a reference to the very similar Terminator reload seen in the game Battlefield Hardline.
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|[[Battlefield 1|Unicorns]]
 
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|For April fools, unicorns replaced the horses and had a rainbow tail effect and they could also talk
== Single-player ==
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|-
 
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|}
=== Beacon of Gondor ===
 
 
 
During the first map of the single-player campaign, Friends In High Places, a series of wooden pyres can be found. If you fire a rocket at the nearest pyre, it will ignite. Eventually all of the distant pyres will ignite themselves one after another. This is most likely a reference to ''Lord of the Rings''.
 
 
 
=== WE LOVE DICE LA ===
 
 
 
During the first mission of the Runner campaign, there are 20 flags hanging on the boat with which you arrive on. These flags, when translated using the Flag Alphabet,  
 
say: WE LOVE DICE LOS ANGELES.
 
 
 
 
 
= Items of Interest/Theories =
 
 
=== 'Pigpen' Painting ===
 
 
 
Several maps contain a painting which features a small 'X' shaped illustration surrounded by 4 pairs of letters.
 
 
 
=== Oil Can ===
 
 
 
Scattered heavily across various maps in Battlefield 1, are these oil cans.For a majority of these oil cans, if you shoot at them, a white cross will suddenly appear on them.
 
 
 
=== Online Phantom Dog Tag ===
 
 
 
A dog tag titled “Online Phantom Dog Tag” can be acquired if you [[login to your Origin account at Battlefield.com]]. The tag shows an image of a skull wearing a WW1-era helmet while looking through binoculars.
 
 
 
=== TheDiceMachine ===
 
 
 
Within the game’s files, there is a game mode called "<code>TheDiceMachine"</code> associated with ‘headphones’. It is not known what this connection is, but it seems to be related to the [[Marconi]] Easter Egg.
 
 
 
=== Unidentified Floating Orbs ===
 
 
 
During the third mission of the ''Through Mud and Blood'' campaign several bright white orbs appear floating in the sky when the alarm is sounded to your presence.
 
 
 
=== Zombie door ===
 
 
 
On the map Fort De Vaux, included in the 'They Shall Not Pass' DLC, a door marked 'isolement' from which can be heard different zombie sound clips.
 
 
 
=== Little Red Houses ===
 
 
 
 
 
 
 
= Maps =
 
 
=== Multiplayer ===
 
 
* [[Amiens]]
 
* [[Argonne Forest]]
 
* [[Ballroom Blitz]]
 
* [[Empire's Edge]]
 
* [[Fao Fortress]]
 
* [[Giant's Shadow]]
 
* [[Monte Grappa]]
 
* [[Sinai Desert]]
 
* [[St. Quentin Scar]]
 
* [[Suez]]
 
 
=== Single-player ===
 
 
* [[Avanti Savoia!]]
 
* [[Friends In High Places]]
 
* [[Nothing Is Written]]
 
* [[Storm of Steel]]
 
* [[The Runner]]
 
* [[Through Mud and Blood]]
 

Revision as of 14:12, 26 December 2017

Battlefield 1 Easter Eggs
Multiplayer
Main Easter Egg
A Beginning First phase of the main Easter egg
A Conflict Second phase of the main Easter egg
Miscellaneous - Major
Shark A big shark hidden on Fort Vaux
Battlefield Friends Battlefield Friends audio Easter eggs on ITNOTT maps
Balloon House A Balloon house flying over Verdun Heights
Dark Souls Bonfire A sword that can be picked up from inside a bonfire
Battlefield 1 Theme Tune The BF1 Theme tune will play when bringing a vinyl to the gramophone
Miscellaneous - Minor
Double rainbow A double rainbow can be seen when it rains on Ballroom Blitz and St. Quetin Scar
Teddy bear crates Teddy bears appear in random wooden boxes and will come out when the box is detroyed
Dreadnought horn The Dreadnought ship has a horn that sounds pretty close to the theme from the film Jaws.
Battlefield theme on MCOM When sending a message with a MCOM, there is a random chance that you will here the BF theme being played.
Rare Reload Animations
Double-barrel shotgun yet to be added
Autoloading 8.35 Yet to be added
Kolibri Yet to be added
Russian 1895 Cavalry Yet to be added
Single-player
Beacon of Gondor A series of wooden pyres and when the closest one is ignited, the distant ones will follow one after another (Mission: Friends in high places)
We love DICE Los Angeles The 20 flags that are hanging on the boat, when translated with the Flag Alphabet, "We love DICE Los Angeles" (Mission: Cape Helles)
Community Test Enviroment (CTE)
Unicorns For April fools, unicorns replaced the horses and had a rainbow tail effect and they could also talk