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	<id>https://wiki.bfee.co/index.php?action=history&amp;feed=atom&amp;title=BF1%2FMegalodon</id>
	<title>BF1/Megalodon - Revision history</title>
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	<updated>2026-04-16T01:30:24Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.bfee.co/index.php?title=BF1/Megalodon&amp;diff=1188&amp;oldid=prev</id>
		<title>Bfeeadmin: Created page with &quot;{{argbox | float       = right | name        = Megalodon | image       = File:Megalodon-jump.jpg‎ | imagewidth  = 280 | description = Awaking the Megalodon | creator     = DICE | status      = Completed | discovered  = 2017-04-27 }} &#039;&#039;&#039;Main Page&#039;&#039;&#039; &gt; &#039;&#039;&#039;Battlefield 1&#039;&#039;&#039; &gt; &#039;&#039;&#039;Megalodon&#039;&#039;&#039;  On the map &#039;&#039;Fort de Vaux&#039;&#039;, a Megalodon can be seen erupting from a puddle once three steps have been successfully carried out, killing everyone inside the puddle. The Megalo...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.bfee.co/index.php?title=BF1/Megalodon&amp;diff=1188&amp;oldid=prev"/>
		<updated>2025-05-28T07:08:37Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{argbox | float       = right | name        = Megalodon | image       = File:Megalodon-jump.jpg‎ | imagewidth  = 280 | description = Awaking the Megalodon | creator     = DICE | status      = Completed | discovered  = 2017-04-27 }} &amp;#039;&amp;#039;&amp;#039;&lt;a href=&quot;/Main_Page&quot; title=&quot;Main Page&quot;&gt;Main Page&lt;/a&gt;&amp;#039;&amp;#039;&amp;#039; &amp;gt; &amp;#039;&amp;#039;&amp;#039;&lt;a href=&quot;/Battlefield_1&quot; class=&quot;mw-redirect&quot; title=&quot;Battlefield 1&quot;&gt;Battlefield 1&lt;/a&gt;&amp;#039;&amp;#039;&amp;#039; &amp;gt; &amp;#039;&amp;#039;&amp;#039;Megalodon&amp;#039;&amp;#039;&amp;#039;  On the map &amp;#039;&amp;#039;Fort de Vaux&amp;#039;&amp;#039;, a Megalodon can be seen erupting from a puddle once three steps have been successfully carried out, killing everyone inside the puddle. The Megalo...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{argbox&lt;br /&gt;
| float       = right&lt;br /&gt;
| name        = Megalodon&lt;br /&gt;
| image       = File:Megalodon-jump.jpg‎&lt;br /&gt;
| imagewidth  = 280&lt;br /&gt;
| description = Awaking the Megalodon&lt;br /&gt;
| creator     = DICE&lt;br /&gt;
| status      = Completed&lt;br /&gt;
| discovered  = 2017-04-27&lt;br /&gt;
}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Main Page]]&amp;#039;&amp;#039;&amp;#039; &amp;gt; &amp;#039;&amp;#039;&amp;#039;[[Battlefield 1]]&amp;#039;&amp;#039;&amp;#039; &amp;gt; &amp;#039;&amp;#039;&amp;#039;Megalodon&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
On the map &amp;#039;&amp;#039;Fort de Vaux&amp;#039;&amp;#039;, a Megalodon can be seen erupting from a puddle once three steps have been successfully carried out, killing everyone inside the puddle. The Megalodon is considerably smaller than the ones previously found on the maps &amp;#039;&amp;#039;Nansha Strike&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Paracel Storm&amp;#039;&amp;#039; in Battlefield 4.&lt;br /&gt;
&lt;br /&gt;
NOTE: The Megalodon trigger cannot be activated during the pre-round phase or in password-protected servers.&lt;br /&gt;
&lt;br /&gt;
=Vinyl Records and Gramophone=&lt;br /&gt;
[[File:VinylsMap.jpg|right|300px]]&lt;br /&gt;
A vinyl record spawns in one of 5 possible fixed locations per round. It can be picked up and placed on the gramophone in the barracks. Upon interaction with the gramophone, a muffled piano song can be heard.&lt;br /&gt;
&lt;br /&gt;
The vinyl record itself has a label that reads &amp;#039;&amp;#039;&amp;quot;Les Requins, you&amp;#039;re gonna need a bigger moat!&amp;quot;&amp;#039;&amp;#039; (&amp;quot;Les Requins&amp;quot; is French for &amp;quot;The Sharks&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
===Gramophone Song===&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=m_rnIrF85VM|560}}&lt;br /&gt;
&lt;br /&gt;
The song has a 80bpm tempo, consists of only natural notes and spans 4 octaves. It is enciphered using the [https://en.wikipedia.org/wiki/Musical_cryptogram#French|&amp;#039;&amp;#039;&amp;#039;French Musical Cryptogram&amp;#039;&amp;#039;&amp;#039;] and it decodes to the following message:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;SO YOU ARE HERE FOR THE SECRET THAT LIVES BELOW VAUX&lt;br /&gt;
&lt;br /&gt;
ARE YOU SURE YOU ARE READY FOR THIS JOURNEY&lt;br /&gt;
&lt;br /&gt;
DO NOT THINK IT WILL BE EASY AND&lt;br /&gt;
&lt;br /&gt;
DO NOT EXPECT ANY REWARD&lt;br /&gt;
&lt;br /&gt;
ALL YOU WILL FIND IS DEATH&lt;br /&gt;
&lt;br /&gt;
A HINT THAT IS ALL I HAVE FOR YOU SO LISTEN CLOSELY&lt;br /&gt;
&lt;br /&gt;
THE MEN THAT LIVED HERE KNEW ITS SECRET&lt;br /&gt;
&lt;br /&gt;
SEARCH WHERE THEY RESTED WHEN THEY DID NOT WORK&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===6x6 Key Square===&lt;br /&gt;
Once the player has interacted with the Gramophone, a 6x6 key square appears on the book found next to the Gramophone. This will be used as the Alphabet Key of an ADFVGX cipher to decrypt some [[Battlefield_1/Megalodon#Chair Morse|&amp;#039;&amp;#039;&amp;#039;morse code messages&amp;#039;&amp;#039;&amp;#039;]] later on.&lt;br /&gt;
&lt;br /&gt;
[[File:6x6key.png|450px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;6Z8QV147DGPJ5EIHKAUS9CFX3OTYBRM2NLW0&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Chair Morse=&lt;br /&gt;
[[File:ChairsMap.png|500px|right]]&lt;br /&gt;
Three special wooden chairs can be found around the fort, which is where the soldiers rested, as hinted in the [[Battlefield_1/Megalodon#Gramophone Song|&amp;#039;&amp;#039;&amp;#039;Gramophone song&amp;#039;&amp;#039;&amp;#039;]]. Sitting on them will cause a nearby light to blink morse code, along with revealing a clue about the keyword required to decode it. All morse code messages are encrypted using the [http://www.grasoft.be/geotools/ADFGVX.htm &amp;#039;&amp;#039;&amp;#039;ADFGVX&amp;#039;&amp;#039;&amp;#039;] cipher and the same [[Battlefield_1/Megalodon#6x6_Key_Square|&amp;#039;&amp;#039;&amp;#039;6x6 key square&amp;#039;&amp;#039;&amp;#039;]] mentioned earlier. The decoded messages reveal clues on how to awake the Megalodon.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;NOTES:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
*Blinking light and clue may be obstructed by destructible walls or other objects.&lt;br /&gt;
*Stepping off the chair will stop the blinking and hide the clue.&lt;br /&gt;
*Blinking light is endlessly repeatable when stepping off and on the chair spawn.&lt;br /&gt;
&lt;br /&gt;
[[File:ChairClues.png|300px|thumb|left|&amp;lt;center&amp;gt;Clear images of all clues seen in the section below&amp;lt;/center&amp;gt;]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Generator Chair===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ciphertext:&amp;#039;&amp;#039;&amp;#039; &amp;lt;code&amp;gt;FF DG DF DF VD FG GV FD FF FD FG FX FV FV GF GF GG FG DG VD VF XF XF VX VX FG XD FV VF FF FF XD FV DF GF XF FX FX FD FX XD DX FF FD VD FG DA GA FA GD DD FF XD GD VF GF DF FF DV VV VG FV DX FV GG VF VG XG FX GF AD VD VD FD DG FD DV DF VX&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Clue:&amp;#039;&amp;#039;&amp;#039; &amp;lt;code&amp;gt;DANIEL AX&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:danielax.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Confirmed Keyword:&amp;#039;&amp;#039;&amp;#039; &amp;lt;code&amp;gt;DANIELAX&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Plaintext:&amp;#039;&amp;#039;&amp;#039; &amp;lt;code&amp;gt;DREITREUESEELENWERDENDABENOETIGTWOESOFFENSICHTLICHISWOESDUNKELISTUNDTIEFIMPRECK&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;German:&amp;#039;&amp;#039;&amp;#039; &amp;lt;code&amp;gt;Drei treue Seelen werden da benoetigt, wo es offensichtlich ist, wo es dunkel ist und tief im Dreck.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;English Translation:&amp;#039;&amp;#039;&amp;#039; &amp;lt;code&amp;gt;Three faithful souls will be needed where it&amp;#039;s obvious, dark, and deep in the dirt.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Munitions Chair===&lt;br /&gt;
&lt;br /&gt;
{{argbox&lt;br /&gt;
| name        = JackFrags&amp;#039; Code&lt;br /&gt;
| float       = right&lt;br /&gt;
| image       = File:JacksTin.jpg‎&lt;br /&gt;
| imagewidth  = 280&lt;br /&gt;
| description = The number 04570 engraved on the back of a tobacco tin received by JackFrags&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ciphertext:&amp;#039;&amp;#039;&amp;#039; &amp;lt;code&amp;gt;GF DV DG XG AF XV XA FF XF DD XV DG DX DG FV VX DX VF VD AA FG VA XX FG VX VF DG AF XG GV FF DF GF VF VF GV GD XV FG FD XX&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Clue:&amp;#039;&amp;#039;&amp;#039; &amp;lt;code&amp;gt;0_ _ _0&amp;lt;/code&amp;gt; A hint to the number 04570 found engraved on the back of a tobacco tin in a care package sent to well-known Battlefield 1 YouTuber JackFrags. Converting each zero into the letter O, and converting the 4, 5 and 7 to their equivalent letter gives the required keyword.&lt;br /&gt;
&lt;br /&gt;
[[File:0_0.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Confirmed Keyword:&amp;#039;&amp;#039;&amp;#039; &amp;lt;code&amp;gt;ODEGO&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Plaintext:&amp;#039;&amp;#039;&amp;#039; &amp;lt;code&amp;gt;LABETEDORTSOUSVAUXSEULLEBRUITLAREVEILLERA&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;French:&amp;#039;&amp;#039;&amp;#039; &amp;lt;code&amp;gt;La bête dort sous Vaux. Seul le bruit la réveillera.&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;English Translation:&amp;#039;&amp;#039;&amp;#039; &amp;lt;code&amp;gt;The beast sleeps under vaux only noise will wake it up.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Kitchen Chair===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ciphertext:&amp;#039;&amp;#039;&amp;#039; &amp;lt;code&amp;gt;VG GV FF XX VV VF FF FV GF DX XX FF DX DX VF GF DF FX FF DV DV FG DF AF DF GG XX VV FF FX VF XF GF FV XF XD GX AD DX GF GG GV FX VD XD FG VV VD FG&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Clue:&amp;#039;&amp;#039;&amp;#039; &amp;lt;code&amp;gt;8 + 5 = ?&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;VV FD VG FF VG&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;DV AD FG DF XD&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:8+5clue.png|350px]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Confirmed Keyword&amp;#039;&amp;#039;&amp;#039; (To decode the clue): &amp;lt;code&amp;gt;DANIELAXODEGO&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Plaintext/Confirmed Keyword&amp;#039;&amp;#039;&amp;#039; (To decode the morse code): &amp;lt;code&amp;gt;BFEEISLOVE&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Plaintext&amp;#039;&amp;#039;&amp;#039; (From morse code): &amp;lt;code&amp;gt;BRINGSACRIFICESTILLTHEWATERTURNSREDMAKEITPERSONAL&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;BRING SACRIFICES TILL THE WATER TURNS RED MAKE IT PERSONAL&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Activating the Megalodon=&lt;br /&gt;
===Valves===&lt;br /&gt;
&amp;lt;code&amp;gt;Three faithful souls will be needed where it&amp;#039;s obvious, dark, and deep in the dirt.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This clue is referring to 3 valves found inside and around the fort. To complete this step, the three valves must be interacted with at the same time. (3 players are required)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;NOTES&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
*Valve marked no.1 on the screenshot below is underground and must be uncovered using explosives.&lt;br /&gt;
*The valves are not interactable during the pre-round phase.&lt;br /&gt;
&lt;br /&gt;
[[File:Fort-vaux-valves.jpg|350px]]&lt;br /&gt;
&lt;br /&gt;
Once all three valves have been interacted with at the same time, a small puddle near C flag (in Conquest) will start filling up with water from three separate pipes. &lt;br /&gt;
&lt;br /&gt;
===Drain Hole===&lt;br /&gt;
&amp;lt;code&amp;gt;The beast sleeps under vaux only noise will wake it up.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Near B flag (in Conquest), there is a drain hole hidden under a pile of boxes. A grenade needs to be thrown down the drain hole to awake the beast.&lt;br /&gt;
&lt;br /&gt;
===Sacrifices===&lt;br /&gt;
&amp;lt;code&amp;gt;BRING SACRIFICES TILL THE WATER TURNS RED MAKE IT PERSONAL&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Finally, 3 melee kills must take place inside the water puddle. The puddle will turn more and more red after each kill. When one or more players enter the puddle a few seconds after a 3rd melee kill has occurred, the Megalodon will erupt from the puddle, killing everyone standing in it.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=YJeDOQvcsBU|560}}&lt;/div&gt;</summary>
		<author><name>Bfeeadmin</name></author>
	</entry>
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